{{https://i.imgur.com/BIax5wG.png?nolink&800x300}} ====== Invasions ====== ===== Summary ===== The Mob Alliance have found the Spawn and have now begun to invade it on a periodic basis! Enter the Warzone and defend the Portal Shield Generator against Mob Alliance attacks in waves of increasing difficulty and get rewarded for each wave the Portal Shield Generator survives! A Boss will appear every 5 waves! Do you have what it takes to defend your generator against attacks? ===== Information ===== **Maestrea Rank Requirement:** Regent Every 6 hours an Invasion event will start in the Warzone (Assuming you have the appropriate rank to enter) as well as it will be announced serverwide and on the server's disord. Anyone can start the event, any amount of players can join as there is no limit, and if you are killed you an easily get back in to continue fighting. If the Portal Shield Generator is destroyed the event will end resulting in no loot being given (However, rewards from cleared waves will still be able to be kept). If the event isn't started within 2 hours of the announcement the event will become unavailable until the next Invasion event time. **Key:** \\ This color = Tier I stats\\ This color = Tier II stats\\ This color = Tier III stats ===== Enemies ===== === Mob Alliance Invader === Health: 650 (950) (1,300)\\ Armor Points: 0 (3)\\ Damage: 20 (25)\\ Skills: [None]\\ **Only attacks the Generator?:** Yes\\ **First Appearance:** Wave I === Mob Alliance Enforcer === Health: 1,000 (1,500) (2,000)\\ Armor Points: 0 (8)\\ Damage: 25 (31)\\ Skills: [None]\\ **Only attacks the Generator?:** Yes\\ **First Appearance:** Wave I === Mob Alliance Soldier === Health: 1,500 (2,250) (3,000)\\ Armor Points: 0 (11)\\ Damage: 30 (35) (44)\\ Skills:\\ [Whirlwind] - Attacks by pointing weapons forward then spinning around. Deals 8 damage per second to enemies caught in the attack.\\ [Flurry] - Attacks with a couple of very quick attacks. Each one dealing 6 damage.\\ **Only attacks the Generator?:** No, will attack those who attack it.\\ **First Appearance:** Wave II === Mob Alliance Instigator === Health: 700 (1,050) (1,400)\\ Armor Points: 0 (6)\\ Damage: 1-20\\ Skills: [None]\\ **Only attacks the Generator?:** Yes\\ **First Appearance:** Wave III === Generator Buster === Health: 5,000 (7,500) (10,000)\\ Armor Points: 0\\ Damage: 250 (312)\\ Skills: [None]\\ **Only attacks the Generator?:** Yes\\ **First Appearance:** Wave III === Mob Alliance Assassin === Health: 600 (900)\\ Armor Points: 7\\ Damage: 45 (56)\\ Skills:\\ [Stealthed] - Completely invisible from enemies while moving (Minus a few small particles). You will be revealed if you take damage and will gain Speed III.\\ **Only attacks the Generator?:** No, will attack those who attack it.\\ **First Appearance:** Wave VIII === Mob Alliance Drop Ship === Health: 3,000 (4,500)\\ Armor Points: 0\\ Damage: 0\\ Skills:\\ [Drop Troops] - Periodically drops Mob Alliance Troopers into battle.\\ **Only attacks the Generator?:** No, doesn't attack anything\\ **First Appearance:** Wave VII === Mob Alliance Trooper === Health: 300 (450)\\ Armor Points: 8\\ Damage: 15 (19)\\ Skills: [None]\\ **Only attacks the Generator?:** Yes\\ **First Appearance:** Wave VII ===== Bosses ===== === Mob Alliance Commander (Tier I only) === Health: 8,000\\ Armor Points: 0\\ Damage: 40\\ Skills:\\ [Whirlwind] - Attacks by pointing weapons forward then spinning around. Deals 8 damage per second to enemies caught in the attack.\\ [Flurry] - Attacks with a couple of very quick attacks. Each one dealing 6 damage.\\ **Only attacks the Generator?:** No, will attack those who attack it.\\ **First Appearance:** Wave V === Essence Of War (Tier I only) === Health: 5,000\\ Armor Points: 0\\ Damage: 25\\ Skills:\\ [Tools of War - Passive] - Wears raid tier armor used by humans in combat. Gains [Shockwave Bomb], [Void Control] and [Vengeful Spirit Summon] abilities.\\ **Only attacks the Generator?:** No, will attack those who attack it.\\ **First Appearance:** Wave V === Phaser (Tier II only) === Health: 20,000\\ Armor Points: 0\\ Damage: 60\\ Skills:\\ [Evasive Maneuvers - Passive] - Periodically teleports to a different lane of the Warzone if either knocked off or loses a certain amount of health.\\ **Only attacks the Generator?:** No, will attack those who attack it.\\ **First Appearance:** Wave X === Rotten Miner (Tier II only) === Health: 15,000\\ Armor Points: 20\\ Damage: 70\\ Skills: [Rotten Reinforcements] - When enough health is lost. Roars with a mighty power enough to deal 5 true damage and summon 4 minions to your aid.\\ [Ground Smash] - Slams the ground with a force powerful enough to create a shockwave that deals 30 damage and flings enemies into the air.\\ **Only attacks the Generator?:** No, entirely ignores the generator.\\ **First Appearance:** Wave X ===== Strategy ===== * It is often advisable to divide your team evenly when taking on Invasions. Especially in the higher tiers where keeping the lanes under control is important to prevent enemies from reaching the generator. * Mob Alliance Assassins are completely invisible when they first appear. You can get a hint if they are nearby by looking for white smoke particles moving in an odd manor. Minions are not fooled by the invisibilty and will instantly hunt down assassins and will reveal them. You can also use AoE (Area of Effect) skills to reveal assassins early. Be warned that doing so causes them to charge at your frantically! * Using bows with the punch enchant is highly suggested as you can knock enemies off the sides of the Warzone which kills them instantly. This however will not work against bosses. * Mob Alliance Drop Ships and Generator Busters should be dealt with as soon as possible as they can spell trouble for the generator if they are left alive for too long. * While Mob Alliance Instigators may seem mindless cannon fodder. Make no mistake that they can hit the generator from a distance and have shields with the Thorns enchant to damage attackers which makes it harder to maintain accuracy when hitting them. Punch bows are suggested to dispatch. If you do not have one use heavy skill attacks. * Mob Alliance Soldiers are deadly, tanky and fast. They should be taken on with caution as they will angery charge at those who attack them. They deal high melee damage and have high damaging skills. Attack them with caution! * Mob Alliance Invaders make up the bulk of the invasions force. While they are very weak and deal low damage. They often begin to spawn in hordes in later waves which can overwhelm your team! ===== Boss Strategy ===== * Mob Alliance Commander is a much stronger version of Mob Alliance Soldier and will make quick work of weaker team members. While he won't outright attack the generator. Be mindful not to lure him too close to his as his attacks can hit the generator. * Essence of War wears many Raid Tier pieces of gear that he uses against his enemies in combat. Keep an eye out for Void Control, Shockwave Bomb, and Vengeful Spirits. * Phaser herself poses moderate threat due to her high damage and ability to switch between lanes. However, she mostly provides a distraction for more sneaky Mob Alliance Assassins to get in and wreak havoc. Make sure some of your team is watching for assassins! * Rotten Miner is very deadly at close range. He is even stronger than Mob Alliance Commander and boasts the highest defense of any enemy currently on the dungeons. He also boasts the highest melee attack damage which rivals Enderius himself! Swarm him with your team to overwhelm him! He might be tough but he's very slow and easy to confuse! ===== Trivia ===== * Invasions can have as many players as needed to help ensure the successful defense! There has been up to 25 players in a single invasion.