Lord Varson

Difficulty: Brutal

Max Party Size: 8

Lore

Coming Soon

Enemies

Lord Varson

Health: 12,500
Armor Points: 0
Damage: 35
Damage Modifiers:
+ 20% Melee and Skill Damage Resistance
- 1500% Wither Debuff (Takes 15 damage per second while inflicted with Wither)
Skills:
[Eternal Flame - Passive] - Nullifies Saturation, Fire Resistance (levels 1 and 2) and Jump Boost buffs. Becomes immune to Poison and Levitation debuffs.
[Born from Fire - Passive] - Completely immune to lava and fire damage. If you fall into the lava you will teleport to the center of the arena, heal 7% of your MAX health, and cast [Incinerate].
[Fiery Armor] - Engulfs yourself in deadly flames that inflicts 6 damage per second to enemies nearby you as well as grants you Resistance II for 10 seconds.
[Royal Reinforcement] - Returns to the throne to summon guards to attack enemies. You will be invincible to all forms of damage for 30 seconds and rejoin afterwards. The enemies spawned depend on your current health. You will not retreat to your throne and continue attacking and this skill will merge with [Shield Pylons] upon using it for the last time.
[Shield Pylons] - Summons 2 Shield Pylons to make your invulnerable to all damage. The health of these pylons will increase every time this skill is used. Will merge with [Royal Reinforcement] the final time this skill is used.
[Incinerate] - Unleashes the power of your eternal flame at all enemies dealing true damage. The damage of this attack increases every time it is used. This attack will also be cast should you fall into lava. Lastly upon casting this attack 7 times, the 8th time will cast [Vaporize] instead and kill all enemies instantly.
[Fire Blast (Phase I only)] - Summons a Fireblaster Projection in the center of the arena that fires 2 volleys of deadly fireballs around it. Each one exploding upon hitting an enemy dealing 18 damage and setting enemies on fire.
[Flame Vent (Phase I only)] - Ventilates the heat coming from the lava into the arena in huge plumes of fire. If an enemy is hit they will be dealt 4 true damage and flung into the air as well as set on fire.
[Spinning Flames (Phase II only)] - Summons a Flamethrower Projection in the center of the arena that unleashes powerful flames that inflict 3 true damage per hit to enemies as well as setting them on fire.
[Missile Rain (Phase II only)] - Calls upon your royal guards to litter the arena with deadly missile strikes. Each missile dealing 30 damage and flinging enemies back who are hit.
[Fire Orbs (Phase II only)] - Summons 2 Fire Orbs to chase down enemies and explode. The explosion deals 5 true damage and sets enemies on fire.
Notes

Royal Guard

Health: 1,100
Armor Points: 2
Damage: 20
Damage Modifiers:
+ 2000% damage from falling in lava (Will instantly kill them)
+ 25% extra damage taken from ranged attacks
Skills:
[Overpower] - Attacks the enemy with an overpowering strike dealing 3 true damage and inflicting Weakness II for 15 seconds and Slowness for 10 seconds.
Notes

Royal Archer

Health: 1,000
Armor Points: 0
Damage: Varies
Damage Modifiers:
+ 2000% damage from falling in lava (Will instantly kill them)
+ 25% extra damage taken from melee damage and skills
Skills:
[None]
Notes

Royal Drone

Health: 1,600
Armor Points: 0
Damage: 10
Damage Modifiers:
- 1000% Wither Debuffs (Takes 10 damage per second while inflicted with Wither)
- 500% Lightning Damage (Takes 5x more damage from lightning)
Skills:
[Redstone Engineered - Passive] - Becomes immune to lava and fire damage but you become highly vulnerable to wither damage.
[Grapple] - Fires a grappling hook at the enemy in order to pull it closer to you. If successful the enemy will pulled closer to you for a few seconds.
Notes

Missile Turret

Health: 900
Armor Points: 0
Damage: 0 (only uses special skill)
Damage Modifiers:
- 1000% Wither Debuffs (Takes 10 damage per second while inflicted with Wither)
- 500% Lightning Damage (Takes 5x more damage from lightning)
Skills:
[Redstone Engineered - Passive] - Becomes immune to lava and fire damage but you become highly vulnerable to wither damage.
[Shield Link - Passive] - Becomes linked to the closest Shield Pylon. If the pylon is destroyed so is the turret.
[Fire Missile] - Fire a missile that will impact the target after 1.5 seconds. Deals 30 damage if the missile successfully hits the target.
Notes

Drop Tables

Minion Drops

Possible Drops:
- Silver Coin x2-4
- Gold Coin x1-2
- Dungeon Key Fragment x1
- Legendary Essence x1-2
- Transcendent Essence x1
- Crystal x1
- Fragment x1
- Book Of Tomes x1
- Experience Points 18-20
- Royal Sword (Royal Guard only)
- Royal Bow (Royal Archer only)

LordVarson Drops

Potential Rare Drops:
- Enderius The Invincible Challenge Token x1

Guaranteed Drops:
- Dungeon Key Fragment x1
- Flamecore Of Varson x1
- Transcendent Bottle x1
- Experience Points 800-1200

Cache Drop

Possible Drops:
- Flamecore of Varson x1
- Dungeon Key Fragment x2-4
- Health Booster x1
- Silver Coin x35-50
- Gold Coin x15-20
- Mythic Coin x1-3
- Legendary Essence x4-8
- Transcendent Essence x3-7
- Crystal x30-40
- Fragment x1-3
- Soul Gem x10-14
- Light Dust x5-7
- Experience Points 600-800

Possible Rares Drops:
- Axe of Total Annihilation
- Empyrean, Helmet of Vengeance
- [Eternal] Title
- Lord Varson Disguise Token

Strategy

Trivia