Dungeon 5 - Forbidden Jungle

Maestrea Rank Requirement: Chieftain

Difficulty: Moderate

Lore

Villagers have told stories about the Forbidden Jungle. As it's name suggests, the villagers never dared to go into the jungle as they feared death by the hands of it's many pestilent inhabitants and a deity who (rumor has it) resides within the jungle. However, as Varson's conquest moves forward the villagers are forced to confront one of their many fears along with their new human allies and go into the jungle looking for answers on how to stop Varson…

Enemies

Jungle Spiderling

Health: 50
Armor Points: 0
Damage: 4
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills: [None]

Jungle Fetish

Health: 50
Armor Points: 0
Damage: 4
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills: [None]

Jungle Spider Mother

Health: 200
Armor Points: 0
Damage: 7
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills:
[Mother of Spiders - Passive] - Spawns with 2 [Jungle Spiderlings] to aid in defense and when defeated spawns an additional 3 [Jungle Spiderlings] to attack the enemy.
[Poison Shot] - Spits a ball of poison at the enemy dealing 5 damage and inflicting Poison II for 7 seconds.

Jungle Boar

Health: 110
Armor Points: 2
Damage: 7
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills: [None]

Forsaken Zombie

Health: 100
Armor Points: 2 (+3)
Damage: 6
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills: [None]

Forsaken Skeleton

Health: 100
Armor Points: 0 (+3)
Damage: 1-10
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills: [None]

Stone Guardian

Health: 200
Armor Points: 2 (+3)
Damage: 6
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills: [None]

Jungle Fetish Shaman

Health: 210
Armor Points: 0 (+4)
Damage: 5
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills:
[Summon Fetish] - Summons a [Jungle Fetish] to assist you in battle. The minion will expire after 30 seconds if not defeated. Has a 40% chance to summon an additional minion.
[Jungle Bolt] - Fires a bolt at the enemy dealing 5 damage.

Dark Totem

Health: 300
Armor Points: 0 (+3)
Damage: 0
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
+ 50% damage taken from ranged attacks
Skills:
[Dark Bolt] - Fires a dark bolt that deals 6 damage and inflicts Wither I for 10 seconds.

Bloater

Health: 200
Armor Points: 2 (+3)
Damage: 6
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills:
[Infected Corpse - Passive] - Explodes into a poisonous cloud upon being killed.

Bosses

Essence of Pestilence

Health: 980
Armor Points: 0
Damage: 10
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills:
[Sickening Resolve - Passive] - When attacked, has a chance to unleash a poison cloud around you poisoning enemies who enter the cloud.
[Ground Slam] - Jumps and lands onto the ground creating a small shockwave dealing 12 damage and inflicting Weakness I for 20 seconds.
[Lesser Poison Blast] - Fires 8 poison bolts in an octagonal direction around you. Enemies hit by this attack are dealt 5 damage and inflicted with Poison II for 7 seconds.

Queen Maestrax

Health: 950
Armor Points: 0
Damage: 7
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills:
[Call of the Queen - Passive] - Upon reaching 50% health. Calls upon the support of 8 [Jungle Spiderlings] to assist in battle.
[Unholy Bolt] - Fires a bolt of chaotic and unnatural energy at the enemy dealing 3 true damage* and inflicting Hunger II for 10 seconds.
[Lay Poison Bomb] - Lay a large egg that explodes after a few seconds leaving a poisonous cloud behind. The explosion deals 12 damage. Lays a 2nd Bomb if you are below 50% health.

Lah'rak The Summoner

Health: 800
Armor Points: 0 (+4)
Damage: 6
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills:
[Summon Twitcher] - Summons Twitchers to attack and distract the enemy.
[Jungle Bolt Burst] - Fires 4 bolts in quick succession at the enemy. Each deals 5 damage.

Dwayne "Lah'rak" Johnson (Secret Boss)

Health: 1000
Armor Points: 0 (+5)
Damage: 15
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills:
[Jungle Wrestling Champion - Passive] - All attacks cause mini-explosions.
Notes
  • To summon this boss you need to have the Destroyer bow from the Four Horses boss fight. Damage Lah'rak until his health reaches below 50%. Then shoot him with the bow a few times and then Right-Click him. If you have done this process successfully the boss will spawn and will replace Lah'rak.

Nuk the Forsaken One

Health: 1100 (+600 hp Phase II)
Armor Points: 0 (+4)
Damage: 6
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
Skills:
[Smash] - Fiercely attacks the enemy with an attack that deals 10 damage and stuns the enemy for 4 seconds.
[Unleash!] - Upon reaching low health comes back in a new form with much greater speed and damage. Additionally all attacks set enemies on fire but loses the [Smash] ability.

Shlak'Tar

Health: 1,500
Armor Points: 0 (+7)
Damage: 8
Damage Modifiers:
+ 1200% damage while on fire (Takes 12 damage per second while on fire)
- 25% damage taken from ranged attacks
Skills:
[Totem of Regeneration - Passive] - Periodically heals 7% of your MAX HP. Defeating the associated totem removes this effect.
[Totem of Defense - Passive] - Reduce all incoming damage by 40%. Defeating the associated totem removes this effect.
[Totem of Fire Resistance - Passive] - Grants immunity to fire based skills and being set on fire. Defeating the associated totem removes this effect and disenchants your weapons.
[Wrath of a Deity - Passive] - Every 20% health lost, you will summon minions to support you. More and tougher minions are spawned the more health you lose.
[Grapple] - Launches a hook at the target. Yanking them much closer if successfully hit. Additionally deals 2 damage.
[Whirlwind] - Stops all movement to unleash a deadly spinning attack dealing 5 damage every 1/2 second the enemy is caught in the attack. Can use [Grapple] while this skill is active.
Notes
  • Killing Shlak'Tar's totems is the key to defeating him. One totem consistently regenerates his health. One boosts his damage resistance and the other grants him immunity to fire damage and enchants his sword with Fire Aspect. Also take note that killing one totem FULLY heals him. So deal with the totems first, then deal with him.
  • While Shlak'Tar only has 2 special attacks, they can be deadly when he combos them together. He can grapple you and then use Whirlwind on you for heavy damage.
  • Before attacking Shlak'Tar himself, it is suggested you clear the area around him of enemies to prevent him from receiving support from them.

Drop Tables

Dungeon 5 Rare Drops

Possible Drops:
- Spiked Square Shield
- The Roman Torch
- Jungle Eliminator
- Jungle Blessing
- The Stone Guard
- Ancient Leggings
- Jungle Stompers

Dungeon 5 Common Drops

Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Sturdy Essence x1
- Silver Coin x2-4
- Experience Points x8-10
- Book Of Tomes x1-2

Dungeon 5 MiniBoss Drops

Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Silver Coin x2-4
- Sturdy Essence x1-2
- Book Of Tomes x1-2
- Experience Points x8-10

Possible Rare Drops:
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1

Dungeon 5 Boss Drops

Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Silver Coin x3-5
- Sturdy Essence x1-2
- Book Of Tomes x1-2
- Experience Points x8-10

Possible Rare Drops:
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1

Notes

  • To complete the puzzle to unlock Shlak'Tar's area. Listen for the noteblock sounds and watch the lights. The sounds get higher pitched as you jump on the correct pressure plates. If you jump on the wrong block a non pitched sound will play and the lights will vanish. Getting all 8 lit unlocks the door. Be sure to clear the enemies in the area to prevent them from accidently resetting the puzzle.