no such module 'rxswift' xcode 12

How can I "add existing frameworks" in Xcode 4? the error might disappear when you navigate to Pods.xcodeproj in project navigator, After reopening projectname.xcworkspace, need to clean and rebuild again to make it work. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? 7. Even though everything in my Podfile was installed successfully, but my project was also telling me "no such module" when I tried to import them. Self contained code example that reproduces the issue: RxSwift/RxCocoa/RxBlocking/RxTest version/commit, How easy is to reproduce? In the framework, I found "Defines Module" was set to NO; changing that to YES created the ModuleMap file and folder as above. Assuming the Framework really is there and in the path, etc delete the ~/Library/Developer/Xcode/DerivedData/ModuleCache directory (and clean the project and delete the project-specific derived data for good measure). I read some Stackoverflow posts and the RxSwift Git documentation to solve the issue, without success. Where does this (supposedly) Gibson quote come from? E.g. I tried to build but the still is not gone. Screenshot of build error and added reference. I have the same problem where I received the error "No module found" when ran on simulator, but works fine on mobile device. What actually happens: // MyTest.swift import RxTest // No such module 'RxTest'. Busca trabajos relacionados con Mount apple iphone ramdisk o contrata en el mercado de freelancing ms grande del mundo con ms de 22m de trabajos. Some additional information. Any explanation as to why this fixes the problem? I found that the Import Paths in the Build Settings was wrong for a custom (MySQL) module. After updating to XCode 13, our library no longer works on XCode 12, even though module stability is enabled This is expected -- a library built with a newer complier cannot be used by an older complier. I just found how to fix this: selecting a simulator instead of a physical device! But it shows these errors. PDF | Performance efficiency is important in mobile application development because mobile devices have limitations in terms of power and resources.. | Find, read and cite all the research you . I am receiving the same error that osmar106 mentions: Please provide a small project reproducing the issue. TARGETS -> Build Settings -> Architectures -> Excluded Architecturesarm64 Not the answer you're looking for? What worked for me is this solution to another question. Cannot build app using Xcode 13 RC, we are using Carthage. privacy statement. (chances of successful reproduce after running the self contained code), I have multiple versions of Xcode installed: Does a barbarian benefit from the fast movement ability while wearing medium armor? Search for jobs related to Membuat aplikasi berbasis web tanpa coding or hire on the world's largest freelancing marketplace with 22m+ jobs. I'm using M1 chip. This worked for me after so much research. This worked for me. Please show me how to build RxSwift-macOS to get rid of this No such module 'RxSwift' from RxSwiftPlayground.swift. Not sure there's anything that can be done in this case here. Hi, @PrajeetShrestha did you build RxSwift-MaOS target before? I've been struggling with this for an hour but still don't know how. Equivalent line of code: "EXCLUDED_ARCHS[sdk=iphonesimulator*]" = arm64; Had the same problem on Xcode 12.2 and 12.5 / M1. Closing Xcode and reopening the project as workspace. Again, we ask for people to share their own sample projects. So you'll need to conditionalize your code using #if compiler(>=5.5.2) && canImport(_Concurrency). I'm currently coding in Swift, and I've got an error: But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries". /shrug https://bugs.swift.org/browse/SR-11328. Be sure, that Find implicit Dependencies in Build options in Scheme is on! You will need to use specific pod to use it in lower xcode. I can build for real device but not for simulator :(. Suchen Sie nach Stellenangeboten im Zusammenhang mit Need ios and android appgame developed already designed with gps location barcode scanning capability and databaseweb interface, oder heuern Sie auf dem weltgrten Freelancing-Marktplatz mit 22Mio+ Jobs an. What sort of strategies would a medieval military use against a fantasy giant? Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide. Wow, I would never have figured it out without your help. After looking at my Podfile for the twentieth time, I noticed that I only had the following, under my shared_pods definition: What I needed to do was add my second target to my Podfile, and that fixed the issue: Hopefully this saves someone a few days of frustration. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. If the configuration naming don't match exactly (case-sensitive), Xcode will abort the archive process and show the error "No such module ". Does a summoned creature play immediately after being summoned by a ready action? Find centralized, trusted content and collaborate around the technologies you use most. Press question mark to learn the rest of the keyboard shortcuts. privacy statement. My PodFile had to be like below in order to get it working. . Targets -> General -> Linked frameworks and libraries. Posted 1 year ago by hamidmustafa 0 6. What is the purpose of this D-shaped ring at the base of the tongue on my hiking boots? Currently getting compile time error - No such module '_Concurrency' 1 Like Jon_Shier (Jon Shier) November 8, 2021, 5:20pm #7 No, the backward deployment requires Xcode 13.2, and it's only runtime deployment, not compile time. Hey @osmar106 and @upeugene Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2. Even with an empty SPM package, I can't seem to get Xcode 12 playgrounds to support any third-party dependencies. Any clues about how to make Xcode build specific config of nested subproject? That is, if you have a "parent" project with a configuration named "AppStore" you must make sure that all subprojects also have this configuration name. After setting the Framework Search Path to point to the framework resources, Xcode will build the project successfully. Once you open the workspace (instead of project), Pods should appear as top level project in Project Navigator. (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. But reminder for other readers: After doing this, delete your Derived folder, and restart Xcode. I've cleaned, deleted Derived Data, restarted my computer, deleted and reinstalled the Pods, updated Cocoapods, etc. If you have a NEW question, please ask it by clicking the. The frameworks is in Objective-C, so I wrote a Bridge Header for it. The fix for me was that the Archive schemes between the two projects didn't match. I forgot to add pods definitions in the Podfile for the libraries. Below is my screenshot: The instruction at the top of the page writes: Please build the scheme 'RxSwiftPlayground' first. I wish I had the one answer that fixed it, but I usually end up fussing quite a bit before landing on the solution. This site contains user submitted content, comments and opinions and is for informational purposes only. I just deleted my cocoapod. Sonnets Pour Hlne Analyse Dtaille, Comdie Oberkampf Mtro, Appartement Spa Privatif Strasbourg, Adapei Charente Organigramme, Sourate Kafiroun Phontique, Naissance De Gargantua Texte, Ide De Thme Pour Un Dfil De Mode, X Chequer Fund Management, Question D'interprtation Littraire Plan, "> rev2023.3.3.43278. Updated on June 12, 2022. How Intuit democratizes AI development across teams through reusability. no such module 'RxSwift'Podfile. It's free to sign up and bid on jobs. Then, I just added it back into my podfile and re-installed it. Already on GitHub? @yoAlex5 Can you please elaborate the swift static library part. Thanks for contributing an answer to Stack Overflow! Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2, Getting "No such module 'RxSwift'" with Xcode 8 and Swift 3.0, Frameworks installed from cocoapods not working, "No such module" when achieving (builds fine), Error "No such module" when import framework in Swift file, iOS app with framework crashed on device, dyld: Library not loaded, Xcode 6 Beta. (this is so we can understand your level of knowledge There is no RxSwift-MacOS Target hence. Just resolved it on Xcode 13.1 Why do small African island nations perform better than African continental nations, considering democracy and human development? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Clean . You saved my plenty of hours. Xcode"No such module 'RxSwift'"3 . open your Podfile and add your targets Close Podfile type pod install type pod update Open MyPod.xcworkspace and start working if you are using M1 Mb do the same but start with Right click on Terminal Get Info -> Open with Rosetta Open terminal and type sudo gem install ffi Then do the steps above. ${TARGET_BUILD_DIR}/YourFrameworkName.framework works well for me. Swift 5 for Absolute Beginners - Stefan Kaczmarek 2019-06-26 Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. Any idea? You are inserting the pods in the tests target, not in the project target. I have framework built using XCode 13.0 and want to implement it in older xcode version 12.2. Please show me how to build RxSwift-macOS to get rid of this No such module 'RxSwift' from RxSwiftPlayground.swift. RxRelay: Provides PublishRelay, BehaviorRelay and ReplayRelay . Any updates on this issue? https://stackoverflow.com/questions/29500227/getting-error-no-such-module-using-xcode-but-the-framework-is-there. If we are using Pods in our project, we should use xcodeworkspace instead of xcodeproject. Funny. I had already installed pods. rev2023.3.3.43278. Spent the better part of an hour looking for all sorts of build issues doh. Click again to start watching. Thanks! Kiddin, check this out: https://stackoverflow.com/questions/29500227/getting-error-no-such-module-using-xcode-but-the-framework-is-there. Hi! The App has 6 projects, bundled in a xcworkspace. Not the answer you're looking for? How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? and in build settings under the 'Excluded Architectures', for every Debug and Release, chose 'Any iOS Simulator SDK' with value arm64. Rx is a generic abstraction of computation expressed through Observable homes for rent in cabo rojo puerto rico; is boudin pre cooked; friars dentist aberystwyth; what are some symbols of industry represented in this cartoon Only worked once I closed Xcode and ran pod update, then reopened the workspace. type pod update @RamblinWreck77 If this is specific to SPM / Your project - we should probably close this. I try to use RxSwift in my project. I would think that would short circuit if the compiler isn't new enough to build the concurrent code. After reading your suggestions decided to give one last chance to the bootstrap.sh script before following your steps so I had to run "brew install swiftlin" to silence the waning of swiftlin then commented the lines 41-43 (Xcode check) of the script to run it and changed the scheme destination to simulator And now it's working drone turc akinci. Here's how I resolved the problem: Create a new bridging header file: e.g TestProject-Bridging-Header.h and put under Swift Compiler Objective-C Generated Interface Header Name (ref, see the image above). Here I have solved this way: TL;DR: Check your Podfile for target-specific shared_pods. I did create the file myself and it worked: framework module NAME { umbrella header "NAME.h" export * module * { export * } }. So you'll need to conditionalize your code using #if compiler (>=5.5.2) && canImport (_Concurrency). Powered by Discourse, best viewed with JavaScript enabled, [Xcode 12.5 RC] No such module '_Concurrency', The Swift compiler emits a warning for the use of the. how to properly install "RxSwift" module? I have v3.02 installed. Don't wanna rename subprojects configs, as it becomes too connected of adding new configs to main project, Didn't even read the whole answer, but as soon as I seen the focus on the Configurations it clicked for me. Images worth more than 1,000 words. Not to be too mr. obvious but have you tried a full clean and build? : @jordizspmobile it's master RxSwift repository, not my own project. The same happens if I open the playground (or any of the playgrounds in Playgrounds/ObservablesOperators). Have a question about this project? It is compile time error. exactly what I've met. Short description of the issue: I create new project for test using RxSwift via Swift package manager . /usr/local/bin/python3 no module named virtualenv virtualenv virtualenv I've been struggling with this for an hour but still don't know how. Same applies if you choose "My Mac" when building an iOS project. Two projects (libraries) with command "import RxCocoa" and "import RxSwift" in *.swift files are failed with error "No such module 'RxCocoa'". The given pod/framework is specified for the non test main target, maybe even for the (unit) Test target, but not for the UI Test target! Min ph khi ng k v cho gi cho cng vic. for an xcode swift project, the following Podfile is generated. I had new mac book pro with M1 chip. I am using the IonicFramework and using Cocoapods to do the build. I tried this as a holy grail. ), Is there a solutiuon to add special characters from software and how to do it. The target overrides the `OTHER_LDFLAGS` build setting defined in `Pods/Pods.xcconfig. 5. pod setup 6. pod install Rergards, Pushpsen R. Airekar provesha.pyne August 10, 2021, 8:17am #3 Have a question about this project? What's the difference between a power rail and a signal line? @yujeonglee I have copied the "library search paths" value to "import paths". Has anyone found a solution to this problem with Carthage? Cross platform documentation can be found on . I had to do this in my project build settings rather than my target build settings, The trick for me was finding a path to the framework to use in the Framework Search Paths. In my case, after many attempts to figure out what I was doing wrong importing a framework I eventually discovered that the framework itself was the problem. When you do the standard cleanup, the ModuleCache directory doesn't get rebuilt. Have a question about this project? What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? By clicking Sign up for GitHub, you agree to our terms of service and I'll go ahead and close this, the cause was having a build configuration that was custom, and not Debug/Release. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. Add the framework which should be at the top in the Workspace folder. I opened your project, removed the existing frameworks, dragged the xcframeworks manually like so: I couldn't even get Carthage to pull the pre-built xcframeworks correctly from this repo. I haven't made any other changes to the project. I set both Build Configurations to Release, and that fixed the issue. Xcode 10.1File . 1.- Select RxSwift-OSX Scheme, Product -> Scheme -> RxSwift-OSX menu Go to the framework search path: I was experiencing this problem as well. XCode: Version 13.0 (13A233) macOS Deployment Target: 11.0 Install via Swift Package Manager When I compile it prompts: No such module 'Purchases' icon Best answer by Air Alexander C wrote: I ran into this problem before using SPM. Who knows but exiting then reopening the workspace actually worked as well. There are several potential misconfigurations the issue can arise for. Right click on Terminal. ), About an argument in Famine, Affluence and Morality. years. [About] in Podfile. If the Modules folder is missing the "MyFramework.swiftmodule" folder then the framework will be found but Xcode won't know about its contents so you will get different errors. Connect and share knowledge within a single location that is structured and easy to search. 7 comments Scyano commented on Sep 22, 2020 iOS macOS tvOS watchOS playgrounds easy, 100% repro sometimes, 10%-100% hard, 2% - 10% extremely hard, %0 - 2% Version 11.7 (11E801a) Version 12.0 (12A7209) Press J to jump to the feed. The nature of simulating nature: A Q&A with IBM Quantum researcher Dr. Jamie We've added a "Necessary cookies only" option to the cookie consent popup. Making statements based on opinion; back them up with references or personal experience. electrical maintenance technician skills; todo se paga en esta vida tarde o temprano; apple juice and brown sugar injection; fiserv layoffs 2020; ark celestial griffin spawn command In my case besideds #3 I also had to check that Excluded Architectures matched both modules (TriviaApp and Social in this example). The projects without dependencies could build successfully. I solved the issue. Upon opening it in Xcode 12.1, I get the following error: No such module RxSwift. How do I align things in the following tabular environment? See also. Set deployment target for CocoaPods's pod, Xcode 10 Error: Multiple commands produce. I fixed this by going to the bathroom. Ok, how the same problem was resolved for me was to set the derived data location relative to the workspace directory rather than keeping it default. How to iterate a loop with index and element in Swift, iOS app with framework crashed on device, dyld: Library not loaded, Xcode 6 Beta, Cocoapods Warning - CocoaPods did not set the base configuration of your project because because your project already has a custom config set. Module compiled with Swift 5.1 cannot be imported by the Swift 5.1.2 compiler, Xcode building for iOS Simulator, but linking in an object file built for iOS, for architecture 'arm64'. Why is Cocoapods complaining about the embedded content contains swift setting in the build settings? May 24, 2021. no such module 'rxswift xcode 12. But await has been deprecated in Xcode 12.5 is this correct and if so what are the replacements? It worked for me. Why is there a voltage on my HDMI and coaxial cables? Delete project and workspace files, re-create those files fresh using Xcode 11 beta-5, re-add source files and dependencies. If you have other notes or a PR to improve the integration experience with Carthage, I'm happy to take it, but otherwise this doesn't seem to be in the scope of this project necessarily. to your account. Check if this dependency is existed in a target, Make sure that iOS Deployment Target is set same for all modules with main app. The text was updated successfully, but these errors were encountered: I have the same issue. Is there a solutiuon to add special characters from software and how to do it. Where does this (supposedly) Gibson quote come from? Using Xcode Version 13.1 (13A1030d), tried installing Alamofire via cocoapod and no luck, wouldn't build, tried running clean build, adding Alamofire as a scheme, etc. June 7, 2022; douglas county ga jail inmates mugshots . Remember to activate Assistant editor for to see the outputs. and formulate the response in an appropriate manner). How to solve Xcode build error "No such module RxCocoa"? I've enabled the -Xfrontend -enable-experimental-concurrency compiler flags but get the titular error when building. 6 comments RamblinWreck77 commented on Sep 13, 2019 freak4pc mentioned this issue on Mar 25, 2020 Cannot find or use auto-linked libraries XCTestSwiftSupport and XCTest #2155 Closed In my project root i go: $ionic build $ionic capacitor add ios $cd ios/App I edit my podfile to include I'm getting an error in all of the frameworks with cocoapods, pointfreeco/swift-composable-architecture#344. , I have multiple versions of Xcode installed: After updating to Xcode 12.0.1 I can't build my projects anymore. Thank you! module.modulemapNo such module 'MyFramework' ModulesMyFramework.swiftmoduleXcode privacy statement. Having the same annoying issue at the moment. I will know better next time. For some reason this isn't shown in xcode 9.1 even when it's present. Please help me. 2.- Select Product -> Build menu or Command+B, Then playgrounds must work. Performed pod install in the Example App's folder. Problem with your Podfile is that you are trying to add the pods in the Tests target and not to actual project target. The text was updated successfully, but these errors were encountered: For the playgrounds work, you need build the library before. How to handle a hobby that makes income in US. Below is my screenshot: The instruction at the top of the page writes: Please build the scheme 'RxSwiftPlayground' first. (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: Sign up for a free GitHub account to open an issue and contact its maintainers and the community. No previous programming experience is necessary. Why are non-Western countries siding with China in the UN? After adjusting the framework iOS Deployment Target to match my application deployment target the framework compiled and linked successfully. Right click on your framework > Show In Finder > and make sure your modulemap is there. Swift is a general-purpose programming language built using a modern approach to safety, performance, and software design patterns. I could just be a moron and be missing something obvious, but I thought I'd share here in case anyone else runs into this issue! #3 for the win. Is that the problem? After changing the file as above install the Pods again and then run the project even if you get "No such module error" because it might happen for the first time. How do I align things in the following tabular environment? You signed in with another tab or window. This worked for me. NOTE ON THE FIX: $(SRCROOT) only worked for me when I added it to the Framework Search Path FOR THE PODS PROJECT. By clicking Sign up for GitHub, you agree to our terms of service and Already on GitHub? However, when you run the app in the Simulator, there is a crash for reason: Image not foundabout, It can be an absolute path or a relative path like $(SRCROOT) or $(SRCROOT)/.. for workspace, The Import Paths(consumer) should point to .swiftmodule, When you have an implicit dependency but Find Implicit Dependencies was turned off, for App Target where used additional dependency from CocoaPods. What video game is Charlie playing in Poker Face S01E07? I'm not sure why this happens, but one way to solve your issue is to go into your build settings and defining the Framework Search Paths to a folder which contains the frameworks in question. It is not this repo that I cloned. iOS app architect and developer since 2010, working at companies ranging from startup to Fortune . Build worked without any problems when I builded application on my device, but archive didn't work. to your account, Rx.Playground shows No such module 'RxSwift' error under Xcode 12, but it works under Xcode 11.7, How easy is to reproduce? By clicking Sign up for GitHub, you agree to our terms of service and Opened the workspace that CocoaPod created for me and edited the Podspec to add the dependency s.dependency 'RxSwift', '~> 3.0.1'. privacy statement. No such module 'Capacitor' Xcode Ionic Framework sloyer November 4, 2020, 7:18am #1 I am trying to deploy my App Via xCode. You signed in with another tab or window. How to prove that the supernatural or paranormal doesn't exist? Scrivici per avere informazioni sulle nostre offerte di pagamento dedicate alle PA. Dcouvrez nos engagements pour des produits plus durab This still appears to be an issue in Version 12.2 (12B45b). matching) simulator selected. to your account, -Add https://github.com/ReactiveX/RxSwift/ via File/Swift Packages/Add Package Dependency, RxSwift is included in Frameworks, Libraries, and Embedded Content for the specified target. Thanks! To review, open the file in an editor that reveals hidden Unicode characters. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. @pawan singh you saved several hours for me, thank you! So, I've done the same for framework and it helped. Two projects (libraries) with command "import RxCocoa" and "import RxSwift" in *.swift files are failed with error "No such module 'RxCocoa'". Fwiw, this is in Xcode Version 6.4 (6E35b). No such module Social But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries". (this is so we can understand your level of knowledge Well occasionally send you account related emails. Which target contains MyPlayground is it TestRx? To fix it choose Build Location: Unique (which I think is the default). To solve this problem move the pods to the project target as below: Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Note: Build works, but not Test! Sign in But yet that's what was causing my issues. Oh shoot! Cross platform documentation can be found on ReactiveX.io. This error will also occur if you have the Xcode -> Preferences -> Locations -> Derived Data [ Advanced button ] -> Build Location = Legacy. The original thread is 5 years old and from Xcode 6.4. xcode. Xcode 13 RC: Failed to build module 'RxCocoa'; this SDK is not supported by the compiler, https://github.com/yeyocp/CarthageTestForXcode13/commits/RxCocoa. Well occasionally send you account related emails. I just checked your sample project and as far as I can tell this is a Carthage issue and not an RxSwift issue. Create an account to follow your favorite communities and start taking part in conversations. Thank you! Explanation: CocoaPods Podfile config issue. RxSwiftPodfile3.0.0 Unfortunately I'm not a Carthage fan myself and don't have the capacity to support Package Manager-specific issues like this (which seems like some configuration issue). After beating my head against the wall and trying literally every single other answer posted here over the last week, I finally found a solution. Xcode - Why there is no "Embedded Binaries" under "General"? But the problem came back again as soon as I did "clean build folder", @rplankenhorn Well, just where you have put them on your machine. Asking for help, clarification, or responding to other answers. How is Jesus " " (Luke 1:32 NAS28) different from a prophet (, Luke 1:76 NAS28)? To run the project through xcodebuild, i added -workspace parameter in xcodebuild command and it worked perfectly. It's the trick for old projects on m1. I think you need to be on Swift 5.5 (Xcode 12.5 ships with Swift 5.4). I don't know why Xcode even allows this . I guess you are using a lower version of Xcode and swift is lower while current alamofire and swiftyjson are updated to support xcode 8+ and swift 3.0 or above. The only thing Ive found to work is just running the pod install again and that seems to fix the no module issue for awhile. It worked only once, then when i run goes to the same issue of not finding the module. This free report summarises the survey's latest findings, as well as highlighting the top ten most and least liveable cities. Error: no such module 'Dispatch' score:1 If capacitor is a Pod I am assuming it since you have attached your podfile, So obvious now, but the error was making me look for more complicated solutions! Bravo. Then, I did a pod install to remove it. :), Check this repo, RxCocoa branch to test this error https://github.com/yeyocp/CarthageTestForXcode13/commits/RxCocoa, Also, if you remove import RxCocoa the app builds but then the simulator crash, dyld[97462]: Library not loaded: @rpath/RxCocoaRuntime.framework/RxCocoaRuntime Referenced from: /Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoa.framework/RxCocoa Reason: tried: '/Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Library/Developer/CoreSimulator/Devices/B0580461-22FF-4AC8-91ED-68BEE713F06F/data/Containers/Bundle/Application/BA4951C1-7D85-49A7-8375-72551FF424FD/CarthageTestForXcode13.app/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Library/Developer/CoreSimulator/Devices/B0580461-22FF-4AC8-91ED-68BEE713F06F/data/Containers/Bundle/Application/BA4951C1-7D85-49A7-8375-72551FF424FD/CarthageTestForXcode13.app/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file) Library not loaded: @rpath/RxCocoaRuntime.framework/RxCocoaRuntime Referenced from: /Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoa.framework/RxCocoa Reason: tried: '/Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Applications/Xcode.app/Contents/Developer/Tool.