itemfilter

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Item Filter


The Item Filter can be used to modify what items you will pick up from the ground. With the filter open, you can click on blocks/items from your inventory to add them to the filter list. The items, by default, will not be picked up off the ground. To switch to “Pick Up” mode, click the red block on the bottom left of the filter. Now you will only pick up blocks/items that are in your filter.

The filter is sensitive to item names, lore, enchantments, etc, to allow for fine-tuned filtering.

Achieving certain in-game ranks unlock more features of the Item Filter, including:

  • Celestial: Filter Persistence and Syncing between servers on the network.
  • Ira: 5 additional filter preset slots (See Commands below).
CommandUsage
/itemfilter or /ifOpens Item Filter GUI
/itemfilter save [FilterName]1 Saves the current filter as a preset (save again with the same name to overwrite).
/itemfilter load1 Brings up a menu of your old saves.
/itemfilter delete [FilterName]1 Deletes the specified filter preset.

1 - Requires Ira in-game rank.


Clicking on an item already in the filter activates Wildcard Mode on the specified item. This is indicated by the item name appearing as an asterisk (*). When an item is in this mode, the filter will filter that item type regardless of lore, enchants, name, tags, etc. Clicking on a Wildcard item again will remove the item from your filter.


Note: Filter presets will be deleted after 6 months of inactivity.


Modes affect how specific you want to make the item trigger the filter. Since different jobs need certain interactions for items, we needed more flexible item filter to support a variety of item types and conditions.

Mode NameExplanation
FineItem must be an exact match for material, data value, lore, name, and enchants. (ex. Entropy Fragment vs. Ghast Tear)
CourseItem must be the same material and data value. (ex. Would accept Raw Fish but not Salmon)
RoughItem must be the same material. (ex. Will trigger on any kind of stone)

Configuration is fairly simple: going from most specific to least in mode switching. When you initially add an item. It will default to Fine. When you click the item, it will convert it to Coarse. (Signified by it's name being “*”). When you click the item again, it will be set to Rough Mode (Signified by it's name being “* : *”). When clicked again, it will remove the item from your filter.

Mode Chart
Fine ► Coarse ► Rough ►Removed

Priority for Mode Checking
Rough ► Coarse ► Fine

Any item in your filter can be in any of these modes making the system extremely flexible for your specific needs.



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  • Last modified: 2018/12/31 01:55
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