itemfilter

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itemfilter [2018/06/21 23:57]
danidabear
itemfilter [2020/11/15 18:08] (current)
dream
Line 6: Line 6:
  
 The filter is sensitive to item names, lore, enchantments, etc, to allow for fine-tuned filtering. The filter is sensitive to item names, lore, enchantments, etc, to allow for fine-tuned filtering.
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-Achieving certain in-game ranks unlock more features of the Item Filter, including: 
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-  * __**Celestial**__: Filter Persistence and Syncing between servers on the network. 
-  * __**Ira**__: 5 additional filter preset slots (See Commands below). 
  
 ^Command^Usage| ^Command^Usage|
 |/itemfilter or /if|Opens Item Filter GUI| |/itemfilter or /if|Opens Item Filter GUI|
-|/itemfilter save [FilterName]<sup>1</sup>    |Saves the current filter as a preset (save again with the same name to overwrite).| +|   | |
-|/itemfilter load<sup>1</sup>    |Brings up a menu of your old saves.| +
-|/itemfilter delete [FilterName]<sup>1</sup>    |Deletes the specified filter preset.| +
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-<sup>1</sup>   - Requires Ira in-game rank. +
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-==== Wildcard Mode: ==== +
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-Clicking on an item already in the filter activates Wildcard Mode on the specified item. This is indicated by the item name appearing as an asterisk (*). When an item is in this mode, the filter will filter that item type regardless of lore, enchants, name, tags, etc. Clicking on a Wildcard item again will remove the item from your filter. +
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-Note: Filter presets will be deleted after 6 months of inactivity. +
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-==== Modes: ==== +
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-Modes affect how specific you want to make the item trigger the filter. Since different jobs need certain interactions for items, we needed more flexible item filter to support a variety of item types and conditions. +
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-^Mode Name^Explanation| +
-|Fine|Item must be an exact match for material, data value, lore, name, and enchants. (ex. Entropy Fragment vs. Ghast Tear)| +
-|Course|Item must be the same material and data value. (ex. Would accept Raw Fish but not Salmon)| +
-|Rough|Item must be the same material. (ex. Will trigger on any kind of stone)| +
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-Configuration is fairly simple: going from most specific to least in mode switching. When you initially add an item. It will default to Fine. When you click the item, it will convert it to Coarse. (Signified by it's name being "*"). When you click the item again, it will be set to Rough Mode (Signified by it's name being "* : *"). When clicked again, it will remove the item from your filter. +
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-Mode Chart \\ Fine ►  Coarse ► Rough ►Removed +
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-Priority for Mode Checking \\ Rough ►  Coarse ► Fine +
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-Any item in your filter can be in any of these modes making the system extremely flexible for your specific needs.+
  
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  • itemfilter.1529625472.txt.gz
  • Last modified: 2018/12/31 01:55
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