towny:customitems:customenchants

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towny:customitems:customenchants [2020/11/15 21:25]
dream created
towny:customitems:customenchants [2022/02/21 11:34] (current)
elliot [Uncommon Enchants]
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-Maestrea offers plenty of custom enchantments to keep items unique to us, and all enchants are wildly different from expected. There are two types of Custom Enchants, regular and Enhancement Scrolls. More information on Enhancement Scrolls can be found [[:maestreaenhancementscrolls|HERE]].+Maestrea offers plenty of custom enchantments to keep items interesting! If you have an idea for a custom enchant, feel free to suggest it in out suggestions forum!
  
-===== Enchantment List =====+//*** Enchant is disabled on the Dungeons server** //
  
-**Absorb\\ + 
-Items**: Armor\\ +===== Common Enchants ===== 
-**Max Level**6\\ + 
-**Rarity**: Common\\ +---- 
-//Take less damage when hit// \\+ 
 +**Antivenom** \\ 
 +**Items**Armour\\ 
 +**Max Level:** 3\\ 
 +//Reduces damage taken from poison by counting the level of your whole armour set. 9 or more levels nullifies the damage taken// \\
 \\ \\
-**Angler\\ +**Arachnids Blessing** \\ 
-Items**: Fishing Rod\\ +**Items: **Armour\\ 
-**Max Level**5\\ +**Max Level:** 3\\
-**Rarity**: Common\\ +
-//Receive one more fish per level when fishing// \\ +
-\\ +
-**Antivenom\\ +
-Items**: Armor\\ +
-**Max Level**3\\ +
-**Rarity**: Uncommon\\ +
-//Reduces damage taken from poison by counting the level of your whole armor set. 9 or more levels nullifies the damage taken.// \\ +
-\\ +
-**Arachnids Blessing\\ +
-Items**: Armor\\ +
-**Max Level**: 3\\ +
-**Rarity**: Common\\+
 //Take less damage from spiders// \\ //Take less damage from spiders// \\
 \\ \\
-**Auto Jump\\ +**Beheading** \\ 
-Items**: Boots\\ +**Items**Weapons\\ 
-**Max Level**2\\ +**Max Level:** 3\\ 
-**Rarity**: Common\\ +//Chance to get the head of killed mob/player (Only works on spider, skeleton, wither skeleton, zombie and creeper)// \\
-//Receive a jump boost when equipped// \\+
 \\ \\
-**Auto Repair\\ +**Blaze** \\ 
-Items**: Armor, SwordsAxes\\ +**Items**WeaponsBows\\ 
-**Max Level**1\\ +**Max Level:** 6\\ 
-**Rarity**: Unavailable via enchanting\\ +//Ignite your enemy for x amount of time// \\
-//Similar to Mending, will automatically take XP from you while repairing gear/tools/weapons.// \\+
 \\ \\
-**Auto Speed\\ +**Butcher** \\ 
-Items**: Boots\\ +**Items**Weapons\\ 
-**Max Level**2\\ +**Max Level:** 5\\ 
-**Rarity**: Common\\ +//Each level increases damage dealt to animals// \\
-//Receive a speed boost when equipped// \\+
 \\ \\
-**Beheading\\ +**Experienced** \\ 
-Items**Weapons\\ +**Items**Weapons, Bows\\ 
-**Max Level**3\\ +**Max Level:** 3\\ 
-**Rarity**: Uncommon\\ +//Increases XP drop from mobs// \\
-//Chance to get the head of killed mob/player (Only works on spider, skeleton, wither skeleton, zombie and creeper)// \\+
 \\ \\
-**Blaze\\ +**Foresight** \\ 
-Items**Weapons\\ +**Items**Weapons\\ 
-**Max Level**6\\ +**Max Level:** 3\\ 
-**Rarity**: Common\\ +//Right clicking makes nearby mobs glow, level increases range and time// \\
-//Ignite your enemy for x amount of time// \\+
 \\ \\
-**Blaze Area\\ +**Fried** \\ 
-Items**: Weapons\\ +**Items**Rods\\ 
-**Max Level**4\\ +**Max Level:** 1\\ 
-**Rarity**: Rare\\ +//Receive cooked fish from fishing// \\
-//Ignite enemies around you for x amount of time// \\+
 \\ \\
-**Butcher\\ +**Molotov** \\ 
-Items**: Swords, Axes\\ +**Items**Bows\\ 
-**Max Level**5\\ +**Max Level:** 1\\ 
-**Rarity**: Uncommon\\ +//Drops fire on your enemiesLevel decreases cooldown// \\
-//Each level increases damage dealt to animals.// \\+
 \\ \\
-**Cultivation\\ +**Molten** \\ 
-Items**: Shovel, Hoe\\ +**Items**Armour\\ 
-**Max Level**3\\ +**Max Level:** 4\\ 
-**Rarity**: Rare\\ +//Ignite enemies who hit you for x amount of time, level increases chance and time// \\
-//Hoe: Tills a 3×3, 5×5, or 7×7 area of farmland, depending on level\\ +
-Shovel: Tills a 3×3, 5×5, or 7×7 area of grass pathdepending on level// \\+
 \\ \\
-**Curse of Decay\\ +**Nether's Affliction** \\ 
-Items**: Armor\\ +**Items**Weapons\\ 
-**Max Level**3\\ +**Max Level:** 4\\ 
-**Rarity**: Rare\\ +//Deal bonus damage to Nether mobs// \\
-//Armor with the enchant decays periodically over time. A higher level\\ +
-means more decay// \\+
 \\ \\
-**Curse of the Blade\\ +**Paladin's Cleansing** \\ 
-Items**: Swords, Axes\\ +**Items**Armor\\ 
-**Max Level**1\\ +**Max Level:** 3\\ 
-**Rarity**: Rare\\ +//Take less damage from undead mobs (zombies, skeletons)// \\
-//25% of attacks will deal half of the damage back on the attacker(you).// \\+
 \\ \\
-**Curse of the Undead\\ +**Poison** \\ 
-Items**: All\\ +**Items**Weapons, Bows\\ 
-**Max Level**1\\ +**Max Level:** 6\\ 
-**Rarity**: Rare\\ +//Poison your enemies// \\
-//Take additional damage from undead mobs.// \\+
 \\ \\
-**Dash** \\ +**Shock** \\ 
-**Items**Weapons\\ +**Items**Weapons, Bows\\ 
-**Max Level**5\\ +**Max Level:** 6\\ 
-**Rarity**: Common\\ +//Strikes the target with a bolt of lightning on a cooldown. The cooldown decreases with higher levels// \\
-//Dash forward dealing x amount of damage to enemies you hit// \\+
 \\ \\
-**Double Strike\\ +**Slowness** \\ 
-Items**Weapons\\ +**Items**Weapons, Bows\\ 
-**Max Level**6\\ +**Max Level:** 6\\ 
-**Rarity**: Common\\ +//Slows your enemies// \\
-//Chance to do 2x damage// \\+
 \\ \\
-**Drilling\\ +**Soulbound** \\ 
-Items**: Tools\\ +**Items**Everything\\ 
-**Max Level**: 4\\ +**Max Level:** 6\\ 
-**Rarity**: Rare\\ +//Keep item upon death, enchant goes away afterwards// 
-//Mines an area in a 1 block straight line\\ +===== Uncommon Enchants ===== 
-Amount of blocks increases per level// \\+ 
 +---- 
 + 
 +**Angler** \\ 
 +**Items**Rods\\ 
 +**Max Level:** 5\\ 
 +//Receive one more fish per level when fishing// \\
 \\ \\
-**Ender Rats\\ +**Blaze Area** \\ 
-Items**Weapons\\ +**Items**Weapons, Bows\\ 
-**Max Level**6\\ +**Max Level:** 6\\ 
-**Rarity**: Rare\\ +//Ignite enemies around you for x amount of time// \\
-//When hit, each level spawns an endermite that targets the attacker // \\+
 \\ \\
-**Excavation\\ +**Cultivation** \\ 
-Items**: Pickaxe, AxeShovel\\ +**Items**ShovelsHoes\\ 
-**Max Level**: 1\\ +**Max Level:** 3\\ 
-**Rarity**Rare\\ +//HoeTills a 3×3, 5×5, or 7×7 area of farmland, depending on level\\ 
-//Breaks blocks in a 3×3 patternbypasses unbreaking// \\+Shovel: Tills a 3×3, 5×5, or 7×7 area of grass path, depending on level// \\
 \\ \\
-**Experienced\\ +**Ender Rats** \\ 
-Items**: Weapons\\ +**Items**Armour\\ 
-**Max Level**3\\ +**Max Level:** 6\\ 
-**Rarity**: Uncommon\\ +//When hit, each level spawns an endermite that targets the attacker// \\
-//Increases XP drop from mobs// \\+
 \\ \\
-**Fangs\\ +**Fangs** \\ 
-Items**Weapons, Bows\\ +**Items**Weapons, Bows\\ 
-**Max Level**8\\ +**Max Level:** 8\\
-**Rarity**: Uncommon\\+
 //Right click to cast a line of evoker fangs towards your cursor\\ //Right click to cast a line of evoker fangs towards your cursor\\
 Shift + Right click to spawn a circle of evoker fangs\\ Shift + Right click to spawn a circle of evoker fangs\\
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 Level Increases amount of fangs and increases cooldown slightly// \\ Level Increases amount of fangs and increases cooldown slightly// \\
 \\ \\
-**Flight*\\ +**Grounded** \\ 
-Items**: Boots\\ +**Items**Armour\\ 
-**Max Level**1\\ +**Max Level:** 1\\ 
-**Rarity**: Rare\\ +//Grants immunity to lightning damage// \\
-//Allows flight when equipped but decays the boots when moving// \\+
 \\ \\
-**Foresight\\ +**Heavy** \\ 
-Items**: Weapons\\ +**Items: **Boots\\ 
-**Max Level**: 3\\ +**Max Level:** 1\\
-**Rarity**: Uncommon\\ +
-//Right clicking makes nearby mobs glow, level increases range and time// \\ +
-\\ +
-**Fried\\ +
-Items**Fishing Rod\\ +
-**Max Level**: 1\\ +
-**Rarity**: Common\\ +
-//Receive cooked fish from fishing// \\ +
-\\ +
-**Guards** \\ +
-**Items**: Armor\\ +
-**Max Level**3\\ +
-**Rarity**: Rare\\ +
-//When hit, each level will spawn an iron golem to attack the enemy// \\ +
-\\ +
-**Heavy\\ +
-Items**: Boots\\ +
-**Max Level**: 1\\ +
-**Rarity**: Common\\+
 //Makes you immune to knockback, takes durability on the item while worn// \\ //Makes you immune to knockback, takes durability on the item while worn// \\
 \\ \\
-**Lava Walker*\\ +**Levitation** \\ 
-Items**: Boots\\ +**Items: **Weapons\\ 
-**Max Level**1\\ +**Max Level:** 4\\
-**Rarity**: Rare\\ +
-//Lava turns to obsidian when walked on, turns back to lava after a bit, durability lowers slightly when walking on lava// \\ +
-\\ +
-**Levitation\\ +
-Items**: Weapons\\ +
-**Max Level**4\\ +
-**Rarity**: Common\\+
 //Gives enemies who you hit levitation for x amount of time, level decreases cooldown// \\ //Gives enemies who you hit levitation for x amount of time, level decreases cooldown// \\
 \\ \\
-**Life Steal\\ +**Life Steal** \\ 
-Items**Weapons\\ +**Items**Weapons, Bows\\ 
-**Max Level**6\\ +**Max Level:** 6\\
-**Rarity**: Common\\+
 //Steals life from your enemies// \\ //Steals life from your enemies// \\
 \\ \\
-**Lift*\\ +**Lift** \\ 
-Items**Weapons\\ +**Items**Weapons\\ 
-**Max Level**6\\ +**Max Level:** 6\\
-**Rarity**: Uncommon\\+
 //Right clicking throws nearby animals, mobs and players up into the air, level increases range and height// \\ //Right clicking throws nearby animals, mobs and players up into the air, level increases range and height// \\
 \\ \\
-**Light Seeker\\ +**Light Seeker** \\ 
-Items**Weapons\\ +**Items**Weapons, Bows\\ 
-**Max Level**6\\ +**Max Level:** 6\\
-**Rarity**: Common\\+
 //Deal more damage during the day// \\ //Deal more damage during the day// \\
 \\ \\
-**Light Weight\\ +**Motus** \\ 
-Items**Weapons\\ +**Items**Armour, Weapons\\ 
-**Max Level**4\\ +**Max Level:** 4\\ 
-**Rarity**: Rare\\ +//If another player hits you, there's a chance they might perform /rtp// \\
-//Allows you to hit faster than current minecraft mechanics allows (decreases your hit cooldownlook at the attack indicator), takes durability on the item all the time// \\+
 \\ \\
-**Molotov** \\ +**Necromancer** \\ 
-Items: Bow\\ +**Items: **Armour,\\ 
-Max Level: 1\\ +**Max Level:** 6\\ 
-Rarity: Uncommon\\ +//When hit, each level spawns a zombie that targets the attacker// \\
-//Drops fire on your enemies. Level decreases cooldown.// \\+
 \\ \\
-**Molten\\ +**Night Bane** \\ 
-Items**: Armor\\ +**Items**Weapons, Bows\\ 
-**Max Level**4\\ +**Max Level:** 6\\ 
-**Rarity**: Common\\ +//Deal more damage during the night// \\
-//Ignite enemies who hit you for x amount of time, level increases chance and time// \\+
 \\ \\
-**Necromancer\\ +**Poison Area** \\ 
-Items**: Armor\\ +**Items**Weapons, Bows\\ 
-**Max Level**3\\ +**Max Level:** 6\\ 
-**Rarity**: Rare\\ +//Poison enemies around you// \\
-//When hit, each level spawns a zombie that targets the attacker // \\+
 \\ \\
-**Night Bane\\ +**Rats** \\ 
-Items**: Weapons\\ +**Items**Armour\\ 
-**Max Level**6\\ +**Max Level:** 6\\ 
-**Rarity**: Common\\ +When hit, summon silverfish to defend you\\
-//Deal more damage during the night// \\+
 \\ \\
-**Night Vision\\ +**Repulse** \\ 
-Items**: Helmet\\ +**Items**Weapons\\ 
-**Max Level**1\\ +**Max Level:** 5\\ 
-**Rarity**: Uncommon\\ +//Pushes enemies away from you, Level decreases cooldown and increases speed and range// \\
-//Receive night vision enchant while equipped// \\+
 \\ \\
-**Paladins Cleansing\\ +**Stomper** \\ 
-Items**: Armor\\ +**Items**Boots\\ 
-**Max Level**3\\ +**Max Level:** 1\\ 
-**Rarity**: Common\\ +//Transfers fall damage to nearby mobs, players and the item// \\
-//Take less damage from undead mobs(zombiesskeletons)// \\+
 \\ \\
-**Poison\\ +**Strength** \\ 
-Items**: Weapons\\ +**Items**Weapons, Bows\\ 
-**Max Level**: 6\\ +**Max Level:** 6\\ 
-**Rarity**: Uncommon\\ +//Receive a strength boost when hitting mobs// \\ 
-//Poison your enemies// \\+\\ 
 +**Surprise** \\ 
 +**Items: **Weapons\\ 
 +**Max Level:** 5\\ 
 +//Right clicking spawns 2 burning pigs per level// \\ 
 +\\ 
 +**Void Mining** \\ 
 +**Items**Pickaxes, Shovels\\ 
 +**Max Level:** 1\\ 
 +//Mines common blocks like stone and dirt without dropping them// \\ 
 +\\ 
 +**Void Seer** \\ 
 +**Items**Weapons, Bows\\ 
 +**Max Level:** 3\\ 
 +//Blinds and confuses your enemy// \\ 
 +\\ 
 +**Vortex** \\ 
 +**Items: **Weapons\\ 
 +**Max Level:** 5\\ 
 +//Pulls enemies towards you, level decreases cooldown and increases speed and range// \\ 
 +\\ 
 +**Werewolf** \\ 
 +**Items: **Weapons\\ 
 +**Max Level:** 5\\ 
 +//Spawns a wolf per level at your enemy’s location. Each has 2 hearts of health and lives for 10 secs// \\
 \\ \\
-**Poison Area\\ +**Withering** \\ 
-Items**Weapons\\ +**Items**Weapons, Bows\\ 
-**Max Level**4\\ +**Max Level:** 6\\ 
-**Rarity**: Rare\\ +//Withers your enemy, level increases time// 
-//Poison enemies around you//+===== Rare Enchants =====
  
-**Repulse\\ +---- 
-Items**: Armor/Weapons\\ + 
-**Max Level**5\\ +**Angel** \\ 
-**Rarity**: Uncommon\\ +**Items**Helmets\\ 
-//Pushes enemies away from youLevel decreases cooldown and increases speed and range// \\+**Max Level:** 5\\ 
 +//When hitwearer has a chance to heal some damage taken.// \\
 \\ \\
-**Rats\\ +**Area Withering** \\ 
-Items**: Armor\\ +**Items:** Weapons, Bows\\ 
-**Max Level**6\\ +**Max Level:** 4\\ 
-**Rarity**: Rare\\ +//Withers enemies around you, level increases time// \\
-//When hiteach level spawns a silverfish that targets the attacker// \\+
 \\ \\
-**Shield\\ +**Bane of Life** \\ 
-Items**: Armor/Weapons\\ +**Items**Weapons\\ 
-**Max Level**4\\ +**Max Level:** 6\\ 
-**Rarity**: Common\\ +//Do extra damage to "human" mobs and players// \\
-//Receive absorption for x amount of time when hit by an enemy or hitting an enemy// \\+
 \\ \\
-**Shock\\ +**Crystaline** \\ 
-Items**: Weapons\\ +**Items**Bows\\ 
-**Max Level**6\\ +**Max Level:** 5\\ 
-**Rarity**: Rare\\ +//Any crystal in 10 block radius (increased with 10 per additional level) will be broken// \\
-//Strikes the target with a bolt of lightning on cooldown. The cooldown decreases with higher levels// \\+
 \\ \\
-**Shock Area\\ +**Cupid** \\ 
-Items**: Weapons\\ +**Items**Bows\\ 
-**Max Level**4\\ +**Max Level:** 3\\ 
-**Rarity**: Rare\\ +//Heal from shots made from 16+ blocks away.// \\
-//Strikes the target-area with a bolt of lightning on a cooldownThe cooldown decreases with higher levels// \\+
 \\ \\
-**Shuffle*\\ +**Curse of Decay** \\ 
-Items**: Bow\\ +**Items**Everything\\ 
-**Max Level**3\\ +**Max Level:** 3\\ 
-**Rarity**: Uncommon\\ +//Armor with the enchant decays periodically over timeA higher level means more decay// \\
-//Switches positions with your target upon striking them.// \\+
 \\ \\
-**Slow\\ +**Curse of Moonlight** \\ 
-Items**: Weapons\\ +**Items**Everything\\ 
-**Max Level**6\\ +**Max Level:** 2\\ 
-**Rarity**: Common\\ +//Deal reduced damage during the night.// \\
-//Slows your enemies// \\+
 \\ \\
-**Soulbound\\ +**Curse of Sunlight** \\ 
-Items**: Armor, Weapons, Tools\\ +**Items**Everything\\ 
-**Max Level**1\\ +**Max Level:** 2\\ 
-**Rarity**: Rare/Uncommon\\ +//Deal reduced damage during the day.// \\
-//Keep item upon death, enchant goes away afterwards// \\+
 \\ \\
-**Stomper\\ +**Curse of the Blade** \\ 
-Items**Weapons\\ +**Items**Weapons\\ 
-**Max Level**1\\ +**Max Level:** 1\\ 
-**Rarity**: Uncommon\\ +//25% of attacks will deal half of the damage back on the attacker (you).// \\
-//Transfers fall damage to nearby mobs, players and the item.// \\+
 \\ \\
-**Strength\\ +**Curse of the Undead** \\ 
-Items**: Weapons\\ +**Items**Armour\\ 
-**Max Level**6\\ +**Max Level:** 1\\ 
-**Rarity**: Common\\ +//Take additional damage from undead mobs.// \\
-//Receive a strength boost when hitting mobs// \\+
 \\ \\
-**Surprise\\ +**Dash** \\ 
-Items**Weapons\\ +**Items**Weapons\\ 
-**Max Level**5\\ +**Max Level:** 5\\ 
-**Rarity**: Rare\\ +//Dash forward dealing x amount of damage to enemies you hit// \\
-//Right clicking spawns 2 pigs per level that are burning // \\+
 \\ \\
-**Void Seer\\ +**Despair** \\ 
-Items**: Weapons\\ +**Items**Armour\\ 
-**Max Level**: 3\\ +**Max Level:** 1\\ 
-**Rarity**: Uncommon\\ +//Chance to damage an attacker with entity count within 5 blocks.// \\ 
-//Blinds and confuses your enemy// \\+\\ 
 +**Double Strike** \\ 
 +**Items: **Weapons, Bows\\ 
 +**Max Level:** 6\\ 
 +//Chance to do 2x damage// \\ 
 +\\ 
 +**Drilling** \\ 
 +**Items**Tools\\ 
 +**Max Level:** 4\\ 
 +//Mines an area in a 1 block straight line. Amount of blocks increases per level// \\ 
 +\\ 
 +**Dual Edge** \\ 
 +**Items: **Weapons\\ 
 +**Max Level:** 2\\ 
 +//25% chance to deal double damage, 10% chance to take double damage.// \\ 
 +\\ 
 +**Equilibrium** \\ 
 +**Items: **Weapons\\ 
 +**Max Level:** 6\\ 
 +//Deal extra damage on attack, half of bonus dealt back to you.// \\ 
 +\\ 
 +**Excavation** \\ 
 +**Items: **Tools\\ 
 +**Max Level:** 2\\ 
 +//Breaks blocks in a 3×3 pattern, bypasses unbreaking// \\ 
 +\\ 
 +**Flight***\\ 
 +**Items:** Boots\\ 
 +**Max Level:** 1\\ 
 +//Allows flight when equipped but decays the boots when moving// \\ 
 +\\ 
 +**Guards** \\ 
 +**Items: **Armour\\ 
 +**Max Level:** 3\\ 
 +//When hit, each level will spawn an iron golem to attack the enemy// \\ 
 +\\ 
 +**Lava Walker***\\ 
 +**Items**Boots\\ 
 +**Max Level:** 1\\ 
 +//Lava turns to obsidian when walked on, turns back to lava after a bit, durability lowers slightly when walking on lava// \\ 
 +\\ 
 +**Light Weight***\\ 
 +**Items: **Weapons\\ 
 +**Max Level:** 4\\ 
 +//Allows you to hit faster than current minecraft mechanics allows (decreases your hit cooldown, look at the attack indicator), takes durability on the item all the time// \\ 
 +\\ 
 +**Pure** \\ 
 +**Items: **Armour\\ 
 +**Max Level:** 1\\ 
 +//Chance to remove a random debuff when attacked.// \\ 
 +\\ 
 +**Shatter** \\ 
 +**Items: **Weapons\\ 
 +**Max Level:** 3\\ 
 +//Chance to deal additional damage to target's armour.// \\ 
 +\\ 
 +**Shield** \\ 
 +**Items: **Armour\\ 
 +**Max Level:** 4\\ 
 +//Receive absorption for x amount of time when hit by an enemy or hitting an enemy// \\ 
 +\\ 
 +**Shock Area** \\ 
 +**Items: **Weapons, Bows\\ 
 +**Max Level:** 4\\ 
 +//Strikes the target-area with a bolt of lightning on a cooldown. The cooldown decreases with higher levels// \\ 
 +\\ 
 +**Shuffle***\\ 
 +**Items: **Bows\\ 
 +**Max Level:** 3\\ 
 +//Switches positions with your target upon striking them.// \\ 
 +\\ 
 +**Void Spikes** \\ 
 +**Items: **Weapons\\ 
 +**Max Level:** 3\\ 
 +Chance of dealing true damage on hit based on target's diamond armour.\\
 \\ \\
 **Volley** \\ **Volley** \\
-Items: Bows\\ +**Items: **Bows\\ 
-Max Level: 1\\ +**Max Level:** 6\\
-Rarity: Uncommon\\+
 //Fires additional arrows.// \\ //Fires additional arrows.// \\
 \\ \\
-**Vortex\\ +**Well Fed** \\ 
-Items**: Weapons\\ +**Items**Armour\\ 
-**Max Level**: 5\\ +**Max Level:** 2\\ 
-**Rarity**: Rare\\ +//Your hunger bar will randomly refill based on the level. Levels add up across armor items// 
-//Pulls enemies towards youlevel decreases cooldown and increases speed and range// \\+===== Unknown or Unenchantable Enchants ===== 
 + 
 +---- 
 + 
 +**Autorepair** \\ 
 +**Items**Everything\\ 
 +**Max Level:** 2\\ 
 +//Similar to Mendingwill automatically take XP from you while repairing gear/tools/weapons.// 
 + 
 +//Added via abyssal steel.// \\
 \\ \\
-**Well Fed\\ +**Fireworks** \\ 
-Items**: Armor\\ +**Items**Bows\\ 
-**Max Level**2\\ +**Max Level:** 3\\ 
-**Rarity**: Uncommon\\ +//Summon fireworks on arrow landing.// 
-//Your hunger bar will randomly refill based on the levelLevels add up across armor items// \\+ 
 +//Obtainable only on certain, limited edition items// \\
 \\ \\
-**Werewolf\\ +**Justified** \\ 
-Items**: SwordsAxes\\ +**Items**WeaponsBows\\ 
-**Max Level**5\\ +**Max Level:** 1\\ 
-**Rarity**: Uncommon\\ +//Small chance to deal bonus damage.// \\
-//Spawns 1 wolf per level at your enemy’s location which targets them. Each wolf is named “Wolf”, only have 2 hearts of health and live for 10 seconds.// \\+
 \\ \\
-**Wither\\ +**Leashing** \\ 
-Items**: Weapons\\ +**Items: **Bows\\ 
-**Max Level**6\\ +**Max Level:** 5\\ 
-**Rarity**: Rare/Uncommon\\ +//Pull targets within 7 blocks towards you.// \\
-//Withers your enemy, level increases time// \\ +
-\\ +
-**Wither Area\\ +
-Items**: Weapons\\ +
-**Max Level**4\\ +
-**Rarity**: Rare\\ +
-//Withers enemies around you, level increases time// \\+
 \\ \\
-//*** = Enchant is disabled within the Dungeons server** //+**Swarm** \\ 
 +**Items: **Armour, Weapons\\ 
 +**Max Level:** 6\\ 
 +//When attacked, summon bees to defend you.//
  
  
  • towny/customitems/customenchants.1605475550.txt.gz
  • Last modified: 2020/11/15 21:25
  • by dream