towny:faq:townyinfo

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towny:faq:townyinfo [2021/03/17 14:40]
dream
towny:faq:townyinfo [2021/04/23 15:02] (current)
dream
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 ===== What is Towny? ===== ===== What is Towny? =====
  
-Towny is essentially a plugin that allows for the management of land and protection of goods. With a built-in economy system, Towny allows players to work together or against however they want. (You can find more details about this plugin here!)+Towny is essentially a plugin that allows for the management of land and protection of goods. With a built-in economy system, Towny allows players to work together or against however they want. (You can find more details about this plugin [[https://www.spigotmc.org/resources/towny-advanced.72694/|here]]!)
  
 ===== How does it work? ===== ===== How does it work? =====
  
 Towny uses many aspects of player-progression during gameplay, such as ranks, jobs, custom items and much more, adding everything together creates a community driven economy where players can acquire items from other players and co-operate towards similar ideals. Towny uses many aspects of player-progression during gameplay, such as ranks, jobs, custom items and much more, adding everything together creates a community driven economy where players can acquire items from other players and co-operate towards similar ideals.
 +
 +<grid>
 +
 +<col md="4"> <caption>
 +
 +==== What is a “Town”? ====
 +
 +  * <font 11pt/Calibri,sans-serif;;inherit;;inherit>A town is an ensemble of one or more residents, one of them being the mayor, a town requires paying the upkeep costs of every plot of land the town owns, once upkeep is unable to be paid, the settlement will fall, and every claimed chunk of land will become accessible to everyone.</font>
 +  * (Land upkeep begins every day at noon, Eastern Standard Time.)
 +  * <font 11pt/Calibri,sans-serif;;inherit;;inherit>Being the owner of a town, you can toggle certain features such as PvP, mob spawning, fire spread etc.</font>
 +
 +</caption></col>
 +
 +<col md="4"> <caption>
 +
 +==== What are “Nations”? ====
 +
 +  * A nation is a collection of towns or even a single town, with one settlement as a capitol, the mayor of that capital is the ruler. Nations have bonuses, such as increased outposts and plots capacity.
 +
 +</caption></col>
 +
 +</grid>
  
 ===== Hierarchy ===== ===== Hierarchy =====
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 <col md="4"> <caption> <col md="4"> <caption>
  
-<font 11pt/Calibri,sans-serif;;inherit;;inherit>-Nomads</font>+<font 11pt/Calibri,sans-serif;;inherit;;inherit>Nomads</font>
  
 <font 11pt/Calibri,sans-serif;;inherit;;inherit>Nomads are players who are not part of any towns, they do not have permissions to claim land.</font> <font 11pt/Calibri,sans-serif;;inherit;;inherit>Nomads are players who are not part of any towns, they do not have permissions to claim land.</font>
- 
-<col md="4"> <caption> 
  
 </caption></col> </caption></col>
 +
 +<col md="4"> <caption>
  
 <font 11pt/Calibri,sans-serif;;inherit;;inherit>Residents</font> <font 11pt/Calibri,sans-serif;;inherit;;inherit>Residents</font>
  
 <font 11pt/Calibri,sans-serif;;inherit;;inherit>Every player can become residents of any towns; Residents have access to /resident which will prompt a menu screen for options and configs.</font> <font 11pt/Calibri,sans-serif;;inherit;;inherit>Every player can become residents of any towns; Residents have access to /resident which will prompt a menu screen for options and configs.</font>
- 
-<col md="4"> <caption> 
  
 </caption></col> </caption></col>
  
-<font 11pt/Calibri,sans-serif;;inherit;;inherit>-Mayors</font>+<col md="4"> <caption> 
 + 
 +<font 11pt/Calibri,sans-serif;;inherit;;inherit>Mayors</font>
  
 <font 11pt/Calibri,sans-serif;;inherit;;inherit>Mayors can run towns, apply taxes, manage lands and the residents of their towns.</font> <font 11pt/Calibri,sans-serif;;inherit;;inherit>Mayors can run towns, apply taxes, manage lands and the residents of their towns.</font>
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 </grid> </grid>
  
-===== What is “Town”? =====+===== Starting town =====
  
-  * <font 11pt/Calibri,sans-serif;;inherit;;inherit>A town is an ensemble of one or more residents, one of them being the mayor, a town requires paying the upkeep costs of every plot of land the town owns, once upkeep is unable to be paid, the settlement will fall, and every claimed chunk of land will become accessible to everyone.</font>+===  How do I start a town?  ===
  
-(Land upkeep begins every day at noonEastern Standard Time.)+<font 11pt/Calibri,sans-serif;;inherit;;inherit>- Founding a town requires the rank [Traveller], it costs 5,000$ to create a town.</font>
  
-  * <font 11pt/Calibri,sans-serif;;inherit;;inherit>Being the owner of a town, you can toggle certain features such as PvPmob spawningfire spread etc.</font>+<font 11pt/Calibri,sans-serif;;inherit;;inherit>- You can invite anyone to your town, granted they are not currently in a town, once they join, they will be able to purchase plots of lands that you can designate by doing /plot forsale [amount] (on plot that your town owns) \\  \\ 
 +- You can set tax for residents of your town, you can do so by running the command /t set tax (amount) [this will be the daily amount of taxes removed from player’s balance] \\  \\ 
 +- When a town is createdthere is an initial limit of 8 plots able to be claimedhowever, that limit can be increased through crate rewards, joining a nation and ranking up. \\  \\ 
 +- You may create outposts that are outside of your town, these outposts takes plot slots and costs money to upkeep just like normal plots, the only differences between outposts and towns is that outposts are not attached to the plots of the original town, and that there are a limit on how many outposts there can be per town.</font>
  
-===== What are “Nations”=====+=== How do I get more plot claims for my town? ===
  
-  * A nation is a collection of towns or even a single town, with one settlement as a capitol, the mayor of that capital is the ruler. Nations have bonuses, such as increased outposts and plots capacity.+There are several ways to increase your towns claims.
  
-===== Starting a town =====+1 - Invite more players.  Your town gets 8 plots added to its claims per resident.  You will also lose 8 claims per player that leaves the town though.
  
-<font 11pt/Calibri,sans-serif;;inherit;;inherit>How do I start a town?</font>+Join nation.  How many plots your town will get from joining a nation depends on the size of the nation.  It maxes out at 140 possible plots.
  
-<font 11pt/Calibri,sans-serif;;inherit;;inherit>- Founding a town requires the rank [Traveller], it costs 5,000$ to create a town.</font>+Redeemable Towny Plots.  These are physical items in the game that can be bought and sold between players.  You can get them from crates or the buycraft store.
  
-<font 11pt/Calibri,sans-serif;;inherit;;inherit>- You can invite anyone to your town, granted they are not currently in town, once they join, they will be able to purchase plots of lands that you can designate by doing /plot forsale [amount] (on a plot that your town owns\\  \\ +4Bonus Plots.  You can buy up to 64 bonus plots for your town.  To buy bonus plot use /t buy bonus (number) The cost of each bonus plot increases as you buy more. 
-- You can set tax for residents of your town, you can do so by running the command /t set tax (amount) [this will be the daily amount of taxes removed from player’s balance] \\  \\ + 
-- When a town is created, there is an initial limit of 8* plots able to be claimed, however, that limit can be increased through crate rewards, joining nation and ranking up. \\  \\ +Here is a breakdown of the cost per plot and the total cost of all bonus plots
-- You may create outposts that are outside of your town, these outposts takes plot slots and costs money to upkeep just like normal plots, the only differences between outposts and towns is that outposts are not attached to the plots of the original town, and that there are a limit on how many outposts there can be per town.</font>+ 
 +{{https://i.imgur.com/UXeIr5b.png?nolink&628x697}}
  
 ===== Joining a town ===== ===== Joining a town =====
  • towny/faq/townyinfo.1615992027.txt.gz
  • Last modified: 2021/03/17 14:40
  • by dream